3D Accelerator Card REVIEW
Creative Labs
3D Blaster Voodoo2
Voodoo2
Falls Short in the Rush to Ship
When 3Dfx
announced Voodoo2 last fall, it started a horse race among many
graphics card manufacturers to be first to market. It fact, the
jockeying for position got so feverish that a Diamond employee in
Europe gave an early prototype board to a popular Internet
hardware site, angering 3Dfx when it happened. Late in January,
Creative Labs announced it would ship its first Voodoo2 boards on
February 20. This left lots of knowledgeable people scratching
their heads, as even 3Dfx's own developer reference boards were
barely ramping up at the time.
Users who got the product discovered in the oversized box a 12MB
Voodoo2 board, based on 3Dfx's reference design, a pass-through
cable, and a driver CD. No bundle and no documentation to speak
of were included. Still, these early boards were targeted toward
hard-core 3D gamers who wanted to up the ante in 3D performance.
We put the Creative Labs board through its paces and talked to
other users as well. We found lots of things to like about this
board but also a few disturbing issues.
First, the good stuff. This is a fast board in most benchmarks
and game tests. We ran the board in both a 333MHz Pentium II
(Deschutes) system and a representative 166Mhz Pentium MMX
system. For comparison's sake, we also ran a Canopus Pure3D 3Dfx
board through the same suite of tests. We turned off vsync in the
drivers for the testing, so the monitor's refresh rate didn't
become a factor. Some interesting conclusions came out of our
testing.
The Voodoo2 board is a superb hardware engine for Quake II. Even
on the Pentium 166MMX, we got over 30fps in the timedemo tests.
Gameplay seemed fairly fluid, too, even in heavy action.
Because Voodoo2 now supports trilinear MIP-mapping and has full
triangle setup, it screams through the 3D Winbench 98 tests. Some
3D Winbench tests have extremely high triangle counts, something
that can slow down a board without a good setup engine. The full
set of features helps, too, as most of the 3D Winbench scenes now
run hardware accelerated.
The one game with a pure GLIDE driver we tested, Turok, ran very
well and looked quite good. However, the difference between the
two cards - Voodoo and Voodoo2 - on the Pentium 166 was pretty
small, around 5fps. But the difference on the Pentium II was
huge. Clearly, the Voodoo board is fill-rate limited on a
high-performance CPU, whereas Voodoo2 is CPU limited.
The Direct3D drivers need some work. The differences between
Voodoo2 and Voodoo in our Direct3D games, which aren't as
feature-rich as 3D Winbench, were fairly small. In fact, the
Canopus board actually beat the Voodoo2 board in a couple of
cases.
Now, the bad news. Compatibility isn't robust yet. A number of
games don't work, though in some cases, it's a matter of old
drivers being present in the game directory. Still, F-22ADF's
GLIDE implementation fails (but Direct3D, ironically, works). JSF
also fails, as does Flying Corps Gold, Wing Commander: Prophecy,
FA-18 Korea, and a number of EA Sports games. All these issues
are being addressed, but it's clear evidence that the card was
rushed out the door without being fully tested. (It's weird that
many of the games having problems are flight sims).
In addition, some of the lucky few who obtained two boards
are having some problems running them in the much-vaunted SLI
(dual board) mode. Again, Creative is working hard to address the
issues. We laud Creative's Dylan Rhodes in his near-Herculean
efforts to address most of the issues in very public forums, but
it's too bad the board and the drivers couldn't have been
"cooked" a little longer.
Finally, there's no game bundle. Creative has justified this
omission by stating publicly that most games people would want to
play they already own, so a bundle would be superfluous. While
this may be true for most hard-core gamers, this is a product
that will appear on retail shelves. We suspect the real reason
was Creative's desire to be first to market.
If you're at all into the Quake engine games, you owe it to
yourself to check this board out. It's particularly fast on a
Pentium II, even if you're not planning on running in SLI
(twin-board) mode. For those who are either into flight
simulators or playing lots of Direct3D games, you might want to
hold off until the product becomes a little more solid and the
game developers who have problem products get a chance to fix
them.
By Loyd Case
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